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But other, larger bugs could severely impact the game - like an enemy hami? being shown in the correct animation pose (which breaks hit-registration), or characters being invisible for a moment after walking around a corner. A common source of bugs was places in the game where logic was driven by networked events (using Unreal Engine’s RPC system

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I decided to take our client occlusion culling system and run it on the game server bey an alternative to doing ten raycasts.In the next few sections, I’ll go through these problems and how we solved them, which enabled us to reach the stable and effective Fog of War system we have protectingCheats are becoming a recurring sorun in online games a

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